Technical Conventions +

 Camera



Shot Types:  - 

  • Close ups dominate of both antagonist and Protagonist 
  • Lots of establishing shots, makes city almost like a character

Camera Angles

  • Low Angle used frequently for antagonist 
Camera Movement

  •   Frequent
  • Often Slow and Deliberate
  • Thrills use erratic, whipped movements

Editing

Pace

  • Pace
  • Often very slow and deliberate
  • Pace and becomes rapid around thrills
Techniques
  • Erratic montage common, especially in relation to antagonist
  • Opening sequences are often abstract montages
  • Parallel editing used frequently to build tension
  • Shot-reverse-shot used in sequences very often
Transitions
  • As with any film cuts dominate
  • More fades than typical, particularly between scenes
Timecode- A timecode is  sequence of numeric codes generated at regular intervals by timing a synchronization system. Timecode is used in video production, show control and other applications which require temporal coordination or logging of recording or logging of recording or actions.

Sound

Sound Effects:

  • All generally diegetic
  • Sounds of city and areas
  • Very rarely exaggerated, at times deliberately downplayed

Music

  • High pitched orchestral stabs
  • Low,repetitve bass driven music
  • More modern thrillers may use electronic elements

Dialogue

  • Often  unimportant, uses less dialouge than other genres
  • Accents reflect the location and character- rarely anything noticeable or unique

Voice Overs

  • Often vital to push forward narrative
  • Added to the enigma
  • Not always used, but if done well can be greated

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Shot Types/Camera Angles
  1. High Angled/Birds Eye View
  2. Close Up Shots
  3. Tracking or Panning
  4. Reverse 
  5. Tilted Angle
  6. Extreme Long Shots or Long Shots
  7. Low Angle Shots
  8. Hand Held Camera Shots
  9. Zoom Shots
  10. Over the Shoulder shots
  11. Point of view shots
Transitions/Editing
  • Cutting in-between shots
  • Fast and Slow pace to create tension.
  • Continuity 
  • Jump cuts
  • Parallel Editing
  • Elliptical Editing 
  • Match on Action
  • Shot Reverse cuts
  • Graphic Match
  • Focus
  • Montage
  • Titles
Sound
  • Fluctuates in pitch, temp and volume to create moments of  high and low drama and tension.
  • Extremely high pitched noises can be played over the aftermath of a major scene to convey the repercussions of what has occurred.
  • Slow Diegetic Noises
  • Slow and low pitched music often overlays moments of little or no tension.

Dialogue

  • Often  unimportant, uses less dialouge than other genres
  • Accents reflect the location and character- rarely anything noticeable or unique

Voice Overs

  • Often vital to push forward narrative
  • Added to the enigma
  • Not always used, but if done well can be greated

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