Technical Conventions +
Camera
Shot Types: -
- Close ups dominate of both antagonist and Protagonist
- Lots of establishing shots, makes city almost like a character
Camera Angles
- Low Angle used frequently for antagonist
Camera Movement
- Frequent
- Often Slow and Deliberate
- Thrills use erratic, whipped movements
Editing
Pace
- Pace
- Often very slow and deliberate
- Pace and becomes rapid around thrills
Techniques
- Erratic montage common, especially in relation to antagonist
- Opening sequences are often abstract montages
- Parallel editing used frequently to build tension
- Shot-reverse-shot used in sequences very often
Transitions
- As with any film cuts dominate
- More fades than typical, particularly between scenes
Timecode- A timecode is sequence of numeric codes generated at regular intervals by timing a synchronization system. Timecode is used in video production, show control and other applications which require temporal coordination or logging of recording or logging of recording or actions.
Sound
Sound Effects:
- All generally diegetic
- Sounds of city and areas
- Very rarely exaggerated, at times deliberately downplayed
Music
- High pitched orchestral stabs
- Low,repetitve bass driven music
- More modern thrillers may use electronic elements
Dialogue
- Often unimportant, uses less dialouge than other genres
- Accents reflect the location and character- rarely anything noticeable or unique
Voice Overs
- Often vital to push forward narrative
- Added to the enigma
- Not always used, but if done well can be greated
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Shot Types/Camera Angles
- High Angled/Birds Eye View
- Close Up Shots
- Tracking or Panning
- Reverse
- Tilted Angle
- Extreme Long Shots or Long Shots
- Low Angle Shots
- Hand Held Camera Shots
- Zoom Shots
- Over the Shoulder shots
- Point of view shots
Transitions/Editing
- Cutting in-between shots
- Fast and Slow pace to create tension.
- Continuity
- Jump cuts
- Parallel Editing
- Elliptical Editing
- Match on Action
- Shot Reverse cuts
- Graphic Match
- Focus
- Montage
- Titles
Sound
- Fluctuates in pitch, temp and volume to create moments of high and low drama and tension.
- Extremely high pitched noises can be played over the aftermath of a major scene to convey the repercussions of what has occurred.
- Slow Diegetic Noises
- Slow and low pitched music often overlays moments of little or no tension.
Dialogue
- Often unimportant, uses less dialouge than other genres
- Accents reflect the location and character- rarely anything noticeable or unique
Voice Overs
- Often vital to push forward narrative
- Added to the enigma
- Not always used, but if done well can be greated
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